The Immersive Engineering Mod (version 1.20.2) introduces a fresh dimension of gameplay to the game by incorporating Redstone Flux (RF)-powered machinery with a retro-futuristic aesthetic. Many of these machines are designed as multiblock structures, enhancing the industrial atmosphere of the game. These machines operate at varying voltage levels, with 256 RF/t considered low, 1024 RF/t as medium, and 4096 RF/t as high.
One of the standout features of this mod is its multiblock machinery, which exudes an industrial charm. These machines, whether single or multiblock, are categorized into three power tiers: low voltage at 256 RF/t, medium voltage at 1024 RF/t, and high voltage, which corresponds to a formidable 4096 RF/t.
Notably, the mod is compatible with IndustrialCraft 2’s EU energy system, offering players more versatility in their power sources.
The cornerstone tool of this modification is the Engineer’s Manual, which can be crafted by combining a book and a lever. This manual serves as an invaluable resource, providing comprehensive recipes and instructions for all aspects of the mod.
Immersive Engineering is a captivating tech mod rooted in the creative vision of Damien Hazard, offering a unique blend of realism-inspired technology. Instead of the conventional glowing red tubes, the mod presents authentic hanging powerlines. In place of a magical block that effortlessly produces dust when ore is added, it introduces a crusher – a massive, rotating multiblock (5x3x3) that emits particles while breaking down ore. And, in lieu of a laser that magically transforms power into light and ores, the mod brings an Excavator, another colossal multiblock (3x7x8) that uses a large rotating bucketwheel to extract ores from the ground.
Immersive Engineering strives to bring equilibrium and aesthetic appeal to tech mods, infusing a distinctive retro-futuristic vibe reminiscent of titles like BioShock, Order 1886, SkyCaptain and the World of Tomorrow, in contrast to the typical clinical white and grey future aesthetics.
The mod operates using the Forge Energy API, a familiar feature in most tech mods, but it can also function independently. Unlike many other mods, Immersive Engineering eschews the traditional approach of power transfer through blocks and instead employs cables that connect various connectors.
One of the standout features of the mod is its diverse power generation methods, including waterwheels, windmills, biodiesel, and more, with many of its machines structured as multiblocks.
To meet your documentation needs, the mod includes an in-game resource called the Engineer’s Manual, which can be crafted using a book and a lever.
For community interaction and discussion about the mod and related projects, you can join The Engineers’ Breakroom on Discord.
Regarding modpack policies, you are encouraged to use Immersive Engineering in your creations, as long as you refrain from monetizing content that doesn’t belong to you and comply with the End User License Agreement (EULA) while respecting the mod’s license. Also, please report any bugs on the issue tracker.
Lastly, it’s important to note that Immersive Engineering remains firmly rooted in the Forge API and has no plans to port to other Modloaders such as Fabric or Quilt. The primary reasons for this decision are time constraints and the modding team’s dedication to their hobby.
Immersive Engineering Mod Guide
Immersive Engineering introduces a handful of valuable resources, and unlike many other mods, it doesn’t skimp on their usage. You’ll find it essential to gather as much ore as possible, and this includes not only the ores listed below but also various vanilla ores.
These resources include:
- Copper Ore
- Bauxite Ore (Aluminium)
- Lead Ore
- Silver Ore
- Nickel Ore
In addition to these resources, Immersive Engineering introduces its own unique villager and their dwelling. The Engineer’s House is practically guaranteed to hold valuable loot, and the Engineer Villager can assist you in obtaining useful items in exchange for Emeralds.
If you happen to come across an Engineer Villager, it’s a good idea to mark their location and ensure their protection, as their trade deals are quite advantageous.
Immersive Engineering also features Industrial Hemp, a special crop. There’s not much complexity to it; Industrial Hemp Seeds can be acquired by breaking grass, and the crop grows in a manner similar to wheat, reaching a height of two blocks. When harvested, it yields Industrial Hemp Fiber and, of course, more Industrial Hemp Seeds.
While not absolutely critical, these resources will prove valuable for various purposes later on. It’s worth noting that Industrial Hemp requires a minimum light level of 12 to grow.
Wondering how to generate heat efficiently? Look no further! The key is to set up a Crude Blast Furnace and a Coke Oven. The Crude Blast Furnace serves the purpose of producing Steel, a resource in high demand. It also generates Slag, although it’s not as versatile.
On the other hand, the Coke Oven yields two valuable products: Coal Coke and Creosote Oil. Coal Coke is quite handy, but Creosote Oil is a critical ingredient for your progression. You’ll need it to craft Treated Wood, which is used in various applications.
Once you’ve produced some steel using the Crude Blast Furnace, you can upgrade to an Improved Blast Furnace. This advanced version streamlines the input and output processes, making them more efficient and convenient.
Now, let’s delve into the realm of power. While Immersive Engineering previously relied on Redstone Flux (RF), a popular energy framework, it now uses something called “Immersive Flux” (IF). Not to worry, though, as Immersive Flux and Redstone Flux function identically and can be seamlessly converted at a 1:1 ratio without any need for conversion between the two.
In the world of Immersive Engineering, Redstone Flux behaves like electricity. It’s categorized into three voltage levels: low, medium, and high, with capacities of 256 IF/t, 1024 IF/t, and 4096 IF/t, respectively. It’s crucial to ensure that different voltage levels don’t mix, as it can lead to undesirable consequences.
Immersive Engineering introduces a unique wiring system. It consists of Wire Connectors and Wire Coils. Wire Coils transmit power (RF) but aren’t physical blocks; they are entities. Wire Coils always require Wire Connectors to establish connections and transmit power. Wire Connectors are the actual block components present in the game world.
As you progress, you’ll find Engineer’s Wire Cutters invaluable. They allow you to disconnect Wire Coils when needed.
Power generation options in Immersive Engineering are distinctive and effective. For your basic power needs, consider employing a Kinetic Dynamo or a Thermoelectric Generator. These choices offer versatile and efficient solutions to your energy requirements.
Here’s a thought-provoking question: what’s the purpose of generating, storing, and transmitting energy if you’re not going to use it for anything? Well, there’s practically no point at all. If you’ve set up an energy system to produce, store, and transfer energy but fail to put it to use, it might be time for a conversation.
Fortunately, Immersive Engineering offers numerous ways to put your energy to work. One of the most fundamental examples is the External Heater. Unlike many similar mods, it’s not merely an RF-powered Furnace; it’s a block that empowers the vanilla Furnace using IF (Immersive Flux).
With the External Heater in place, the Furnace can smelt items without requiring any fuel, drawing energy from the External Heater instead. Initially, the External Heater consumes up to 32 RF/t, but once the Furnace reaches its optimal temperature, it only needs approximately 8 RF/t to maintain that level of heat. However, the total energy consumption remains at 32 RF/t; the additional RF is used to expedite the Furnace’s smelting processes. If you prioritize efficiency over speed, you can disable this feature by sending a Redstone signal to the External Heater, causing it to consume only about 8 RF/t.
Immersive Engineering Mod 1.19.4-1.12.2
Immersive Engineering 1.19.4-1.12.2 is a fascinating modification that introduces innovative energy production methods, along with a realistic system for transferring energy through high-voltage cables. Its primary aim is to propel the vanilla medieval era into a new, technologically advanced era.
Rather than relying on highly complex mechanisms driven by quantum or thermonuclear energy, Immersive Engineering offers a range of old yet reliable generators powered by coal, wood, or harnessing the flow of water to generate energy. To efficiently transport energy through high-voltage cables, you’ll need to install amplifier-transformers. This enables you to bring electricity to every household, while also being mindful to construct lightning rods to prevent any mishaps during thunderstorms.
How to Install Immersive Engineering:
- Start by downloading and installing Forge.
- Ensure that you have the “Java” application installed on your system.
- Download the “Zip” archive from our website. Inside this archive, you’ll find a “Jar” mod file, which may include both old and new builds.
- Choose the latest version of the “Jar” file that matches your game version. Be aware that some releases may have bugs, compatibility issues with other mods, or conflicts with Forge or Fabric. If you encounter problems, consider installing a previous build to resolve them.
- Move the selected “Jar” file to the “Mods” folder. The location of this folder depends on your operating system:
- For Mac OS X:
- Navigate to /Users/Your Profile Name/Library/Application Support/minecraft/
- Quickly access it by clicking on the desktop and then simultaneously pressing “Command+Shift+G.”
- Type ~/Library and press “Enter.”
- Open the Application Support folder, followed by the Minecraft folder.
- For Windows 11, 10, 8, 7:
- Go to C:\Users\Your Profile Name\AppData\Roaming.minecraft/
- Easily reach this location by pressing “Windows” + “R” keys simultaneously.
- Type %appdata% and press “Enter” or click OK. Note: The “Mods” folder is usually created automatically when you install Forge or Fabric, but you can manually create it if needed.
- For Mac OS X:
- Open your game launcher and select the desired modloader (Forge or Fabric).
- Launch the game and immerse yourself in the new gameplay experience.
- You’re all set and ready to go!